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SOCKET.ionic

Server

import { getServerSocket } from 'https://deno.land/x/socket_ionic/mod.ts';

const server = getServerSocket(1994);

server.on('guest', (clientId: string, protocols: string[]) => {
  // check if guest can join
  return true;
});
server.on('connected', (client) => {
  // emit to client
  client.on('ping', (message) => {
    client.emit('ping');
  });
  // Add client to room
  client.addRoom('room')
  // return all rooms
  client.getRooms();
  // Remove a room
  client.removeRoom('room');

  // get room
  const room = server.getRoom('room');
  // emit to room
  room.emit('channel', 'Hello from room!');
  // add client to room
  room.addClient(client.id)
  // remove client from room
  room.removeClient(client.id)
});
server.on('error', (client, error) => {
  // client has an error
});
server.on('disconnected', (client) => {
  // client is disconnected
});

// emit broadcast
server.emit('channel', 'Hello from boradcast!');

Client

const client = getClientSocket('localhost:1994', ['session', 'token']);
client.on('connected', () => {
  // client is connected
  
  // listen to a channel
  client.on('ping', (message) => {
    // client emit message
    client.emit('pong', { date: Date.now() })
  });
});
client.on('error', () => {
  // client error
});
client.on('disconnected', () => {
  // client is disconnected
});