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Deno Web Worker Pool

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Why Poolifier?

Poolifier is used to perform CPU and/or I/O intensive tasks on Deno servers, it implements worker pools using web worker API Deno module.
With poolifier you can improve your performance and resolve problems related to the event loop.
Moreover you can execute your tasks using an API designed to improve the developer experience.
Please consult our general guidelines.

  • Easy to use βœ”
  • Fixed and dynamic pool size βœ”
  • Easy switch from a pool type to another βœ”
  • Performance benchmarks βœ”
  • No runtime dependencies βœ”
  • Support for ESM and TypeScript βœ”
  • Support for web worker API Deno module βœ”
  • Support for multiple task functions βœ”
  • Support for task functions CRUD operations at runtime βœ”
  • Support for sync and async task functions βœ”
  • Tasks distribution strategies βœ”
  • Lockless tasks queueing βœ”
  • Queued tasks rescheduling:
    • Task stealing on idle βœ”
    • Tasks stealing under back pressure βœ”
    • Tasks redistribution on worker error βœ”
  • General guidelines on pool choice βœ”
  • Error handling out of the box βœ”
  • Widely tested βœ”
  • Active community βœ”
  • Code quality Bugs Code Smells Duplicated Lines (%) Maintainability Rating Reliability Rating Technical Debt
  • Code security Security Rating Vulnerabilities

Table of contents

Overview

Poolifier contains web worker pool implementation, you don’t have to deal with web worker API complexity.
The first implementation is a fixed worker pool, with a defined number of workers that are started at creation time and will be reused.
The second implementation is a dynamic worker pool, with a number of worker started at creation time (these workers will be always active and reused) and other workers created when the load will increase (with an upper limit, these workers will be reused when active), the newly created workers will be stopped after a configurable period of inactivity.
You have to implement your worker by extending the ThreadWorker class.

Usage

You can implement a web worker in a simple way by extending the class ThreadWorker:

import { ThreadWorker } from 'https://deno.land/x/poolifier@v0.2.0/src/mod.ts'

function yourFunction(data) {
  // this will be executed in the worker thread,
  // the data will be received by using the execute method
  return { ok: 1 }
}

export default new ThreadWorker(yourFunction, {
  maxInactiveTime: 60000,
})

Instantiate your pool based on your needs :

import {
  availableParallelism,
  DynamicThreadPool,
  FixedThreadPool,
  PoolEvents,
} from 'https://deno.land/x/poolifier@v0.2.0/src/mod.ts'

// a fixed worker_threads pool
const pool = new FixedThreadPool(availableParallelism(), './yourWorker.js')

pool.emitter?.on(PoolEvents.ready, () => console.info('Pool is ready'))
pool.emitter?.on(PoolEvents.busy, () => console.info('Pool is busy'))

// or a dynamic worker_threads pool
const pool = new DynamicThreadPool(
  Math.floor(availableParallelism() / 2),
  availableParallelism(),
  new URL(
    './yourWorker.js',
    import.meta.url,
  ),
)

pool.emitter?.on(PoolEvents.full, () => console.info('Pool is full'))
pool.emitter?.on(PoolEvents.ready, () => console.info('Pool is ready'))
pool.emitter?.on(PoolEvents.busy, () => console.info('Pool is busy'))

// the execute method signature is the same for both implementations,
// so you can easily switch from one to another
pool
  .execute()
  .then((res) => {
    console.info(res)
  })
  .catch((err) => {
    console.error(err)
  })

See examples for more details:

Remember that workers can only send and receive structured-cloneable data.

Deno versions

Deno versions >= 1.40.x are supported.

API

General guidelines

Worker choice strategies

Contribute

Choose your task here, propose an idea, a fix, an improvement.

See CONTRIBUTING guidelines.

Team

Creator/Owner:

Maintainers:

Contributors:

License

MIT