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Deno 2 is finally here šŸŽ‰ļø
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šŸ¦• Support Deno and release on NPM with a single codebase.šŸ¦•


NOTE: Denoify itself is a node module, it wonā€™t run on Deno.

What it is

A build tool that takes as input a TypeScript codebase that was meant to target node and/or the web and spits out a modified version of the source files ready to be deployed as a Deno module.

what_denoify_does

If you are just looking for a quick way to load NPM modules in your Deno project you can check out CommonJS module Loading, unlike Denoify, it wonā€™t give you types definitions, it will involve node_modules/ and require --allow-read but it will also be easier to get working.

This tool is mainly for NPM module maintainer, to enable them to bring first-class citizen Deno support to their modules and doing so without introducing breaking changes.

Motivations

  • Although it is quite easy to port a module to Deno no one wants to maintain two codebase.
  • Wouldnā€™t it be great to have a tool able to bring Deno support to NPM modules?

Example of modules using Denoify

Modules that have been made cross-runtime using Denoify:

Video introduction

Watch the video

Limitations

Coming up next is a detailed guide on how to set up denoify with your project and how to publish on deno.land/x but before anything here are the current limitations you need to be aware of.

  • If your module is vanilla JS it needs to be ported to TypeScript first. (1)
  • Not all Nodeā€™s builtin are supported yet. (2)
  • You will need to fork and denoify(3) manually each of your moduleā€™s (not dev) dependencies.
  • For the dependencies that canā€™t easily be denoified you will need to write a partial Deno port of the bits your module needs.
  • require() is not yet supported.
  • You canā€™t (yet) fs.readFile() files that are part of the module ( files inside a res/ directory for example ). (4)

(1) Donā€™t be afraid, renaming your source with .ts and dropping some any here and there will do the trick. You will be able to pull it off even if you arenā€™t familiar with typescript. Ref

(2) You can consult here the current state of the Nodeā€™s builtin support.

(3) Glossary: To ā€˜denoifyā€™ a module is the process of using this tool to generate a deno distribution of a module and to publish it on GitHub. How to do that is documented in details.

(4) In Deno the files that forms your module wonā€™t be pre-fetched and placed in node_module like in node so you wonā€™t be able to access files that are not on the disk.

GUIDES

Setting up an existing project

Check out this repo to see in practice how to set up Denoify in your project.

Starting a project from scratch

denoify_ci

denoify_ci is a template repo that automates the boring and tedious tasks of:

  • Filling up the package.json
  • Setting up TypeScript and Denoify.
  • Writing a README.md with decent presentation and instructions on how to install/import your module in different environments.
  • Testing with multiple Node and Deno versions before publishing.
  • Publishing on NPM and deno.land/x ( via GitHub releases ).

Get started

NEW v0.4.0: Now that deno.land/x allows to publish modules under a subdirectory of a GitHub repo denoify no longer generate a mod.ts at the root of the project but under deno_dist. deno_dist should be stipulated as subdirectory when registering your module on deno.land/x.

TODO LIST / Things that need to change

  • Support myModule.deno.ts alongside myModule.ts for deno specific implementation of part of the code. (Like in React Native)
  • Support custom replacer for import/export statements.
  • šŸ”„ Support CDN (Pika, jspm, UNPKG ā€¦) urls as Deno ports and feature side loading of type definitions. Done via custom replacer.
  • Support .tsx
  • index.ts should be rename mod.ts to respect Denoā€™s naming recommendations.
  • Add cli option for specifying the output directory.