Deno Third Party Modules
deno.land/x is a hosting service for Deno scripts. It caches releases of open-source modules stored on GitHub and serves them at an easy-to-remember domain.
Deno can import modules from any location on the web, like GitHub, a personal webserver, or a CDN like esm.sh, Skypack, jspm.io or jsDelivr.
To make it easier to consume third party modules Deno provides some built in tooling like deno info
and deno doc
.
- promisesNo description
- promise_object📤 Deep resolve promises in objects.
- promise_chainUtility class to wrap classes that are meant for method chaining, specifically useful for functions that return Promises. Promise functions and non-promise functions can be mixed.
- promise_array_parallelManage arrays of Promise
- promise_all_propsLike `Promise.all` but for object properties.
- promille_calculatorImplementation of Widmark Formula and Seidl et al. reductionfactor.
- promethiumTiny web framework with routing ability for deno.
- projectorNo description
- project_bisheng毕昇工程-中英文混合排版工具
- projectProgram your build scripts.
- proj_cliNo description
- proj4jsNo description
- proj4esmNo description
- proj4JavaScript library to transform coordinates from one coordinate system to another, including datum transformations
- projproj lets you use Typescript to create a CLI for your project.
- progress_bar_transform_streamA TransformStream that creates and updates a progress bar (deno)
- progress_barProgress bar module for Deno.
- prod_sdk_module_001No description
- proconex_atomicNo description
- prlogGenerate release notes based on GitHub Pull Requests
Q&A
How do I use modules on deno.land/x?
The basic format of code URLs is https://deno.land/x/IDENTIFIER@VERSION/FILE_PATH
. If you leave out the version it will be defaulted to the most recent version released for the module.
Can I find functionality built-in to Deno here?
No, the built-in runtime is documented on deno doc and in the manual. See /std for the standard modules.
I am getting a warning when importing from deno.land/x!
deno.land/x warns you when you are implicitly importing the latest version of a module (when you do not explicitly specify a version). This is because it can be unsafe to not tag dependencies. To get rid of the warning, explicitly specify a version.
Can I edit or remove a module on deno.land/x?
Module versions are persistent and immutable. It is thus not possible to edit or delete a module (or version), to prevent breaking programs that rely on this module. Modules may be removed if there is a legal reason to do (for example copyright infringement).
A module is name-squatting or its just made as a joke, can I have it?
Name squatting is not allowed on the deno.land/x/. If you feel that a module is not currently usable, has not been legitimately under development for more than 90 days, and you have a concrete proposal to publish a well-maintained module in its place, please contact support.